Week 8
Computer Animation
- Animation
- To Give Live to
- Computer Animation
- Chaning properties over time
Anination Use
We will be using animation to either tell a story or to give life to objects, menus and artwork.Typically to communicate commercial information or to enhance the user experience.
Timeline Operations
- Timeline
- Create a Key
- Create a blank key
- Delete a Key
- Create a Frame
- Delete a Frame
- Select a Key
Important Hotkeys
- F5 - adds Frame
- F6 - add Key
- F7 - add blank key
- F8 - convert to symbol
- Shift + F5 - Delete Frame
- Shift + F6 - Delete Key
Technical Workflows
- Animating in Flash - CSMA
- Convert to Symbol -> Sometimes Add Frames -> Motion Tween -> Add keys / modify object
- Symbols
- MovieClips
- Buttons
- Graphics
- Animation via the GUI. Dragging and menus
- Plotting keys in the timeline + GUI manipulation
Animation Technique #2
- Pose to Pose
- Create a key for your extreme poses and use tweens fill in the blanks
- Breakdown key
Multi-Object Animation
- Every new symbol MUST go on a new layer
- Starting and stopping movement
- Offsetting Movement
Additional Technical Workflows
- Moving blocks of time
- select the block of time -> move block of time -> trim excess
- Complex Timing
- Splitting Keys
- Practice these key operations
- Define | Create | Delete | Move | Modify
Activity 3.3 - Basic Animation Activity
- Download the working file (.fla)
- Open the file
- Recreate the animation in the file
- The Ball should move
- The Box should scale
- the Triangle should rotate
- Your Name should fade
Email the Flash file to your instructor when it's completed. This Activity is worth 5 points.